Annals of Faculty of Computer and Information Sciences, Hosei University
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HOME >> No.2 CONTENTS >> Tsuneo IKEDO
Professor
Tsuneo IKEDO
Publications(January 2001 - December 2001)
  1. Ikedo T. and Obuchi E., "A Realtime Rough Surface Renderer" in Proceedings of the Computer Graphics International Conference CGI2001, IEEE Computer Society Press, April 2001.
    Abstract - A realtime hardware renderer for light-reflected images with rough surface properties has been developed as one of the graphics functions embedded within a single chip. The renderer comprises Phong and Cook/Torrance models on the basis of empirical, physical or wave theory. To simplify hardware architecture and avoid vector-normalization, every polygon interpolation, surface normal, light-source direction, view direction and bump normal is represented by angular form. The renderer manipulates multiple light-source reflections in directional, spot, and light-attenuation, producing reflective images of rough surfaces within 0.8ns (1.25 billions pixels). The paper describes the new hardware-based algorithms and architectures.
  2. Research Reports of Parims Group, under http://www.parims.org
    Abstract - Parims.org has operating through host universities since 1994 for R&D of multimedia engines, focusing on hardware architectures especially for graphics processors. This website shows various hardware oriented algorithms and architectures for realtime graphics based upon empirical or physical models. To generate a realtime virtual reality scene, fine-grained hardware processing is indispensable. This can be realized only by discovery of hardware algorithms and their implementations, without reliance upon fake technologies such as texture mapping. The site provides engineers with the most recent and edged technologies of graphics engine and renderer.

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