Special Seminar for Computer and Information Sciences - Vladimir SAVCHENKO
- 2012 年度版 (2013年度版準備中)
Instructor
Goal and Theme
The focus of the seminar is to compile and run an existing C code of 3D game design.
Abstract
The algorithms descussed in Special study of Information Scince are used to develope an animation
Schedule
| 回 | テーマ | 内容 |
|---|---|---|
| 1 | Introduction | A motivation |
| 2 | Transformations Quatarnions | Compile and run |
| 3 | Standard 3D Objects Oriented boxes | Compile and run |
| 4 | 4.Geometrical methods Standard 3D Objects Spheres Oriented boxes | Compile and run |
| 5 | Capsules Cylinders Ellipsoids | Compile and run |
| 6 | Distance Methods Point to linear component Linear component to linear component Point to triangle Linear component to Triangle | Compile and run |
| 7 | Distance Methods Point to Rectangle Triangle to triangle Point to oriented Box | Compile and run |
| 8 | 8.The Graphic Pipeline Model and World Coordinates Perspective projection Camera Models Culling and Clipping | Compile and run |
| 9 | Surface and Vertex Attributes Rasterizing | Compile and run |
| 10 | Hierarchical Scene Representations Tree-based representation Rendering a scene Graph | Compile and run |
| 11 | Intersections of a linear component with bounding boxes | Compile and run |
| 12 | Intersection of dynamic objects and lines Intersection of dynamic objects and planes Static object-object intersection | Compile and run |
| 13 | Dynamic object-object intersection | Compile and run |
| 14 | Oriented bounding box trees Processing of rotating and moving objects | Compile and run |
| 15 | Reparameterization by arc length | Compile and run |
授業外に行うべき学習活動
Compilation and execution of C code
Materials
Journal and conference papers related to the topic
References
M. J. Laszlo, Computational Geometry and Computer Graphics in C++
Evaluation Method
According to the developed application
情報機器使用
Nothing in particular
前年度の授業改善アンケートからの気づき
Nothing in particular