Special Seminar for Computer and Information Sciences - Vladimir SAVCHENKO

  • 2012 年度版 (2013年度版準備中)

Instructor

Goal and Theme

 The focus of the seminar is to compile and run an existing C code of 3D game design.

Abstract

 The algorithms descussed in Special study of Information Scince are used to develope an animation

Schedule

テーマ内容
1 Introduction A motivation
2 Transformations Quatarnions Compile and run
3 Standard 3D Objects Oriented boxes Compile and run
4 4.Geometrical methods Standard 3D Objects Spheres Oriented boxes Compile and run
5 Capsules Cylinders Ellipsoids Compile and run
6 Distance Methods Point to linear component Linear component to linear component Point to triangle Linear component to Triangle Compile and run
7 Distance Methods Point to Rectangle Triangle to triangle Point to oriented Box Compile and run
8 8.The Graphic Pipeline Model and World Coordinates Perspective projection Camera Models Culling and Clipping Compile and run
9 Surface and Vertex Attributes Rasterizing Compile and run
10 Hierarchical Scene Representations Tree-based representation Rendering a scene Graph Compile and run
11 Intersections of a linear component with bounding boxes Compile and run
12 Intersection of dynamic objects and lines Intersection of dynamic objects and planes Static object-object intersection Compile and run
13 Dynamic object-object intersection Compile and run
14 Oriented bounding box trees Processing of rotating and moving objects Compile and run
15 Reparameterization by arc length Compile and run

授業外に行うべき学習活動

Compilation and execution of C code

Materials

Journal and conference papers related to the topic

References

M. J. Laszlo, Computational Geometry and Computer Graphics in C++

Evaluation Method

 According to the developed application

情報機器使用

 Nothing in particular

前年度の授業改善アンケートからの気づき

 Nothing in particular